Unity Reverie

Meditations, experiences and visions of code

Tag / camera

November 1, 2013

A Strange Camera System in Unity: Part II

Character Demo Controls

The final piece of the camera system is comprised of the Unity-specific behavior, or all lifetime methods within the MonoBehaviour pipeline. The first part of the system described separating out concerns of our business logic from that which diverges the often chaotic View out on its own. In the end, we will end up with …

Read More
October 27, 2013

A Strange Camera System in Unity: Part I

Waypoint Flythrough

While prototyping out a recent project, I found it quite easy to make an interesting, dynamic camera with StrangeIoC serving as the backbone. Once setting up the necessary bindings and creating unique Signals that will be dispatched throughout, certain stateful information and a View to perform Unity-specific Camera operations can be achieved with ease. I’ve …

Read More