Unity Reverie

Meditations, experiences and visions of code

Archive / November 2013

November 15, 2013

Rant: New Consoles and the Expectation of Downtime

PSN Error

I had some quick thoughts I figured I’d jot down here as I received my PlayStation 4, the first console I preordered since the Dreamcast on 9/9/99. (Still my reigning all-time favorite console, ever~!) When I got home from work, I swiftly unboxed, hooked up, and turned it on. I ooh‘ed and aah‘ed at the …

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November 1, 2013

A Strange Camera System in Unity: Part II

Character Demo Controls

The final piece of the camera system is comprised of the Unity-specific behavior, or all lifetime methods within the MonoBehaviour pipeline. The first part of the system described separating out concerns of our business logic from that which diverges the often chaotic View out on its own. In the end, we will end up with …

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